At long last, Vidar is available on Steam Early Access! Buy it, review it, love it, mourn the death of several NPCs. You know, a usual Tuesday.
This has been a period of a great deal of reflection for me. Macro forces in the geopolitical world feel like they're punching me in the gut (for those who may be reading this and may not know, my dad and his family all immigrated from Iran, and many are still there) and I'm trying to smile and celebrate this milestone in a 3-year project of mine. What started out as a hobby as become a full time career...and hopefully today will sustain that for at least a little longer! I've met some amazing people through this journey that I now can call friends, and have been treated as a peer and equal in an industry for which I've had zero preparation, zero training, and zero education.
I hope that the world is enthusiastic about what I have made here during this time. And that the game gives some people some amount of enjoyment, reflection, or whatever it is they came to Vidar for.
This upcoming week my attention will be on bug reports, primarily assessing priorities and quickly addressing any game-crashing or game-breaking bugs. After that, attention will turn back to the next content patch, "Blinded Me With Science," which is designed to 1) further round out the Dark Cave and 2) add additional puzzles in those places where there is only one slotted. I hope to also add a few little features that will make the game smoother as we go, and by that time, I think we'll have the Steam Overlay (finally) for the Windows Version.
We've had a few patches since the last post and I'd be remiss not to include notes here! See you in Vidar, friends!
A Little Something
Bring Him Home
Bury the Hatchet
Hair of the Dog
The Second Son
War Never Changes
Giving a key item to Csaba for charity will now fail the following quests appropriately, and will not freeze the relevant NPCs in a dialogue loop: