Sorry for the late blog post this week, I think the holiday threw me off. That, and my usual weekly planning has been replaced with daily planning, since I feel like this game and all that it entails is just changing too quickly.
Since last week's post, I've deployed three patches, mostly in anticipation of the wonderful Anna Geek's stream of Vidar. Watching her play, compared to Hyper RPG's stream, was a lot of fun. For starters, Anna was focused much more on strategy and puzzle solving. And romancing the blacksmith, which as it turns out, is not an option in the game. Seeing some of the different puzzles, and the different quests that Anna chose to pursue, was also helpful (particularly since both channels share a great deal of the same community).
Several more preview articles came out this past week, including some favorites from:
Not everything is sunshine and rainbows, and I'd be remiss to not talk about it here - this is a dev blog, right? This past week, I had a triple-whammy of rejections from Indie MEGABOOTH, IGF, and SXSW. That, and the fact that there's been no super-major press interest in Vidar since the store page launched, has been rough for morale. It's ok, though - we all push through!
Just a scant two weeks until Early Access launch. I hope you're ready - I hope I'm ready!