A lot of work specifically on quest progression this week: performance should be significantly better on “Bring Him Home,” “Dr. Spore,” and “Light in the Dark,” which is good, because they’re all three Dark Cave quests, and without being able to do them, the Dark Cave was feeling a little empty.
Alpha Build 0.6.2
Bring Him Home
This patch is designed to quickly fix some of the crashes I’ve been seeing in Vidar from current testers. It also includes a lot of work done on a handful of quests to make sure progress isn’t blocked on any of them, and a few updated location trees.
These hotfixes are likely to keep coming this quickly as crashes are detected. Hopefully once those trickle off, more meaty patches fixing a lot of other non-progress-blocking bugs can follow.
Artifacts in Ice
Alpha Build 0.6.1
Alpha Build 0.6.0
In anticipation of alpha, this week saw a lot of clean-up on “game-breaking” bugs, those that would prevent you advancing the game during the alpha. This is the last pre-alpha build, next week we’ll move straight into the alpha!
This version (0.5.9) was pushed to Steam over the weekend, so if you happen to be one of the lucky few that already have a key, you can test it out.
Developer's Build 0.5.9 (last Pre-Alpha Build!)
Hi friends! This week looks like small notes, but it’s huge: all of the dialogue is in the game. Still a lot of polish needed, and plenty of bugs should be expected, but it’s there! It’s all there! Next week will be cleaning off the quest data; the following will be focused on the cutscenes. And then, finally, at long long last, alpha. Stay tuned!
DEVELOPER’S BUILD 0.5.8