I'm writing this blog post as I'm still trying to digest the last of Thanksgiving dinner, several days after the fact. For those who celebrate, I hope you had a wonderful holiday!
This past week, the nominees for Playcrafting's annual "Bit Awards" came out, and Vidar is nominated for Best PC/Console Game of the Year!! Which is really just pretty dang awesome. The award show will be on December 15, and if you're in the NYC area, it'd be great to see you there. Tickets are on sale here.
On the development front, this week we launched the 3rd of 4 "pre-Early Access" content patches designed to get the game to tip-top shape for our Steam debut. Beyond the other big ticket items I've discussed the past few weeks, Vidar got a few more particle effects and bug fixes over the long weekend. You should also see more stability throughout.
The final content patch before Early Access will come out in late December, as we try to cram as many possible bug fixes in as we can. There may be additional patches after that for still more fixes, but it's unlikely any new quests etc. will be added until February (although never say never!)
Better get to it!