This week marked the conclusion of an effort to clean up the cave maps, and really make them feel more dynamic and more alive. Hopefully these puzzles will pop as much as the town now. Here's the progress made this week:
Another 12 steam keys were sent out this week. Becca is nearing completion of our new title screen, and I really can't wait to see that in game. We'll see v 0.7.0.0 next week, so I have a lot of bug fixes to do in the meantime!
Ugh I know, still no patch this week, and I hate to say it but probably not next either. Why? Well the entire conclusion is going into the game, and a lot of polish as well, and basically this ended up being a really big patch. However, a lot of progress was indeed made this week! Here’s what got done:
Still no new patch this week as the final puzzles get locked into place, but here’s what I’ve been working on:
The Mac client is looking pretty dang stable right now, and we’ve figured out all of the Steam necessities to distribute. There are one or two glaring bugs that I’d like to remedy this coming week, but we’re on track to start distributing keys to Mac users by the end of the month.
16 more Steam keys went out to Kickstarter backers this week. What’s better, the first five direct download launchers went out to backers. They’re testing it out and taking Vidar for a spin sans-Steam; once I know that patching is happening reliably, more and more people will get those as well.
Finally, we’re going to be getting back into RPG Maker VX Ace tutorials around these parts soon. Stay tuned!
I’m working on integrating the final dramatic cutscene into the alpha. While I was hesitant to include it initially for fear of spoilers, the time has finally come. This week was a fair amount of preparation for that – designing finale puzzles, fixing corner cases, all that fun stuff.
I anticipate it’ll be at least another week, probably 2, before these are fully in the game. So, while these changes were made this week, no patch has been pushed to Steam:
We’ll see this in-game in a few weeks as well.
Finally, I’ll be streaming development of Vidar on Monday, August 15 from 10:00 a.m. – 1 p.m. Eastern, and every Monday at that time from here on out. Check it out at www.twitch.tv/razavidn!
40 more Steam keys went out to Kickstarter backers this week. See you on Twitch next week!