"It hurts so good each time you play."
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"A well-written, gripping and ever-changing storyline propelled forward by a Majora's Mask-esque time crunch." - Kotaku"For a game with such a somber mood and story, I was surprised to find it's also a hell of a lot of fun."
- Player.One (Newsweek) "Wears its heart entirely on its sleeve."
- Cliqist |
"One-of-a-kind piece of art."
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Vidar's citizens react to each other and events in town in new and complex ways. The quests available to you, and the story that evolves, is responsive not only to your decision but to random chance as well. That means that even if you try to make the exact same choices on a second play, the story will still be completely different from what you saw the first time.
Vidar faces a terrible threat, a Beast that lives beneath the town. To reach it, you'll travel the ruins of Old Vidar, a once glorious city, filled now with complex environmental puzzles. No resting on memory here; every time you start a new game, the puzzles will change.
With only 24 villagers remaining, Vidar is on its last leg. You have 24 days to reach the Beast and stop it before everyone in town is dead. As the Beast claims its victims one-by-one, the rest of the town is left to mourn, to panic, and to fear for their lives. Can you restore calm to Vidar before it's lost to history?
Copyright © 2016 Razbury Games
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