This past week I was at Austin Game Conference, a recently-revived event focused on the games industry, development, VR, and all kinds of fun things. Vidar was part of Intel's Game Developer Showcase; it was a great time seeing games that were different from the usual East Coast Indie Circuit.
VR was definitely a highlight of the conference, with a full speaker track dedicated to the subject (and other tracks veering into the space), and several booths on the floor dedicated to demoing indie games on VR. For attendees who had never played with the Oculus or Vive before, it was the best time to try it - typically any game using a headset no matter how good or bad has a long line at conventions. Here, there were enough that you could just walk up and start playing.
For my part, I'm thrilled to have emerged with close connections to Intel, and hopefully they'll be able to help promote Vidar in the future!
Because I was demoing at AGC, a lot of polish was added to the specific scenes that appear in the demo, in an effort to really showcase Vidar. Lots of other fixes have been added as well, and the game is feeling pretty decently stable. Just in time, too, because I'll be on vacation next week, so we won't have another patch for a while.
Alpha Build 0.7.1.0
Map / Puzzle Updates
This week we started deploying Mac keys - 10 went out as our test run, and we'll ramp up depending on how that goes. Additional Kickstarter backers got their copy of Vidar as well!
That's all for this week. We're off next week and the week after, be back around October 18!